Childhood
Born to the noble house of York and raised by the families carers, Sebastian spent much of his childhood dreaming of the adventures he would have, travelling the stars, conquering the enemies of mankind and generally being the kind of man legends would be based on. His distant father was too busy seeing to the family business and his mother was a mere trophy wife with little time for anything that wasn't herself. With this lack of warmth and love from his parents and an all pervasive attitude towards the hired help that meant he couldn't ever grow close to them he had only himself to rely on and his dreams to keep him company.
Before the Warrant
Sebastian's adult life before he came to hold the warrant of trade was one of cynical misery. His childhood dreams lay in tatters, the decadent apathy, petty rivalry and corruption of life as a noble made it all seem pointless. With reckless abandon and nihilistic glee he set of on a binge of violence, drugs, drink, women and gambling. He travelled the Calaxis sector as far as his wealth would allow seeking excitement wherever he could find it. Chasing a bounty that would cover some previously incurred gambling debts and provide a little sport Sebastian found himself in port wander.
That game of Cards
While in port wander Sebastian got into a now infamous card game in which a Rogue trader. As the bidding grew more intense the bounty that Sebastian had perused and caught came to light. The man in question it turned out was a friend of the Rogue trader and in a bid to win his freedom he put his warrant up against the fugitives life. Sebastian couldn't resist, the thrill of the stakes and the story to be told if he won was too great. Needless to say Sebastian won the hand. To this day the Rogue Trader who's warrant Sebastian now owns claims Sebastian must have cheated and seeks revenge.
A False start
His dreams of adventure re-kindled with the warrant of trade, Sebatian set about finding a vessel he could sail the high seas in. He turned to a friend he had made while at Port wander Cymbry an archeotech archaeologist who used his connections to track down a crashed ship dating back to the Angevin Crusade. Sebastian funded the recovery of the ship and Cymbry arranged for a crew and the repairs needed to get the vessel into the air. With a warrant, a crew and a ship they were ready to set off.
The first voyage, however, did not go according to plan. A bloody encounter with Orkish freebooters of the Bloodaxe Clan was bad enough - but when one of the invaders put his blade through an unexpectedly-vital part of the drive system, things took a dramatic turn for the worse.
Abruptly facing mutual extinction at the hands of a significant incursion of Warp entities, Cymbry approached the surviving Orks with a proposal - while Sebastian used his ancestral power-sword Viduata Plasmator to buy some time for the negotiations to take place. A hasty truce was concluded, with it being agreed that it made wonderful sense for the Orks to be paid to kill daemons alongside the humies, with a promise of long-term employment should they perform suitably well.
In the end, a good portion of the crew were saved, but only one Ork remained to take advantage of the promised pay-off and offer of long-term employment. Gorbaz, however, had won a great deal of respect from the human survivors, many of whom could recount first-hand tales of the warrior slaying daemons and driving back the forces of Chaos without any hint of fear or doubt.
Fortunately, enough members of the crew survived to be able to jury-rig some emergency repairs and limp home, forced to rely on Sebastian calculating the jumps by hand.
A little help
Realising that thins were going to be harder than he first thought Sebastian got in touch with another old friend Vectis and through him started to put together a crew who would be able to stand him in good stead to travel the Koronus Expanse seeing out the riches and adventure he so craves.
Dreams come true
With a warrant of trade, a space worthy vessel and a crew he can be proud of Sebastian is ready to set off into the black. His dreams of adventure on the high seas about to come true.
Attributes
Weapon Skill: 47 (62) Ballistic Skill: 33 (38) Strength: 40 Toughness: 40 Agility: 44 (54) Intelligence: 37 (42) Perception: 37 (42) Will Power: 39 (44) Fellowship: 45 (60)
Fate: 3 Wounds: 14 Corruption: 9 Insanity: 50 (disturbed, phobia of the warp)
Skills and Talents
General Skills: Awareness +10, Charm +20, Command +30, Commerce +10, Deceive +10, Dodge +20, Intimidate, Logic, Medicae, Operate - voidship, Parry +20, Scrutiny, Slight of hand, Tech use Trade - Voidfarer.
Languages: Speak Language - Low Gothic +20, High Gothic +20, Secret Tongue - Rogue Trader, Speak Language - Trader's Cant, Eldar
Lores: Common Lore - Imperium, Rogue Trader, Imperial Navy, Tech, Machine Cult, Scholoastic Lore - Astromancy, Imperial Warrants, Judgement, Forbidden Lore - Pirates
Talents: Air of Authority, Blood Tracker, Decadence, Hard Bargain, Peer - Nobility, Peer - Underworld, Quick Draw. Resistance - Fear, Poison, Ambidextrous, Renowned Warrant, Sound Constitution, Dark Soul, Iron Discipline, Two-Weapon Wielder (Melee, Ballistic), Nerves of steal, Into the Jaws of Hell, Jaded, Swift attack, Lightning attack, blade master, Greater minion - Mechanicus executor
Weapon Proficiencies: Las, Power, Primitive
Special Abilities and Modifiers
Ettiquette: +10 bonus to interaction tests when dealing with high authority and formal situations.
Exceptional Leader: Grant +10 bonus to any one ally as a free action as long as they are within line of sight.
Legacy of wealth: +1 starting profit factor.
Vendetta: Gain a rival.
Equipment
Weapons: Power Sword (Viduata Plasmator), Best quality power sword (taken from Baron Scourge's companion), Archeotech laspistol (taken from space hulk and gifted to him by Havelock), Naval pistol (from the indestructible)
Armour: Best Quality Enforcer Carapace
Gear: Micro-bead, Void Suit, Armoured Void Suit, Xeno Pelt cloak, Fine Clothing, Photo contacts, Respirator, Locator beacon for the Light of Destiny
Pets: Grinks called Pussums
Companions: Two dozen courtesans train in the poisoning arts of the Dark Eldar
Trophies:
Lost to the void: Disian duelling blade (best quality mono sword), Machenko Dynasty Blade (best quality mono sword gifted by Sun Lee), Statue of an Eldar Goddess, Goldplated Tau with Flashing Bling.
XP
** XP spent: 19750
** XP remaining: 600